We’re going through a very exciting period in human history. Yes, we’re not flying to the Moon any time soon. And it’s not like we actually live in the future that previous generations envisioned. However, we do have SpaceX and tons of other cool stuff unimaginable before. Like virtual reality.
This is the concept that humanity has always wanted to explore since the idea of VR was introduced to this world. Just like 50 years ago, when humanity wanted to push the boundaries of reality by venturing into space, we’re looking at yet another frontier. A frontier that has no bounds. It’s probably just a cosmic coincidence that the same guy who wants to send us back to space actually thinks that we live in virtual reality.
Watched the video? Freaky, right? Just don’t overthink it, otherwise prepare to experience an existential crisis.
In today’s world, our exploratory pursuits are aimed at the virtual world. Some experts go as far as to say that 2017 will be the year when VR is going to become the norm. The year when all of those VR enthusiasts, content creators and developers will finally feel the influx of a tangible user base. So, no more early adopters nonsense and no more chasms to be afraid of. To find out if this is true, just follow the stats.
And these figures are probably the most important ones, as they show the confidence of hardware suppliers and software developers. The consumer base is ripe, and manufacturers feel that.
VR is becoming mainstream. Not like the last time, when Nintendo failed with its Virtual Boy. It’s natural that various businesses are trying to exploit this technology. Retail companies are not an exception. VR is no longer a novelty for retailers, as technologies move forward, and an average person already has a VR-ready device in their pocket.
There’s one proof that’s even more telling than any of all these fancy graphs and estimates. There’s an industry that perfectly mirrors the actual demand for VR. It’s the adult film industry. It’s both the forefront of tech adoption and a cemetery for new technologies. In fact, it’s solely responsible for the disappearance of certain high-tech products, like HD-DVDs.
Now that we’ve established that VR tech is a potentially valuable business asset, let's take a look at some of the promising applications of VR in the retail industry. Let’s also check out how businesses already exploit VR. This should give us a wider perspective on the things to come for retail VR applications and us, as their potential users.